1

Platforms like Unreal Engine 5 are enabling independent developers to create hyperrealistic digital worlds.

번역 보기

You can catch a [1] [glimpse] of the hyperrealistic future of computer graphics in the latest update of Epic Games’ Unreal Engine, one of the most widely used platforms for developing video games. Beyond the graphics, the increasing [2] [sophistication] and [3] [ease of use] offered by platforms like this are making it easier than ever for small game studios and independent filmmakers to create realistic digital worlds.

번역 보기
[
1
]
짧은 접촉, 경험, 일별
?
[
2
]
세련
?
[
3
]
사용의 편리함. 손쉬운 사용
?

2

Unreal Engine debuted in 1998 with the video game Unreal, a first-person shooter that gave the industry [4] [groundbreaking] visual effects (particularly through more detailed textures), smarter NPCs, and UnrealScript, a scripting language that allowed for more innovative game design and customization.

번역 보기
[
4
]
신기원을 이룬, 획기적인
?

“Despite what it says on the box, this world isn’t unreal. It’s hyperreal,” The New York Times wrote in 1998 shortly after the game’s release. “Everything you see and hear has been [5] [sharpened]. [6] [Crystallized]. Heightened. [7] [Torch flickers] seem more flamelike than real fire. Water is more watery. Footsteps are crisper. Large exhaust fans are backlighted with just the right amount of dust in the room so the blades cast perfect cinematic shadows.”

번역 보기
[
5
]
선명해지다, 강렬해지다
?
[
6
]
확고해지다
?
[
7
]
횃불
?

3

In April 2022, Epic Games released Unreal Engine 5 — an update that has enabled games to feature graphics so realistic that it can be hard to immediately tell whether you’re looking at a video game or [8] [real footage].

번역 보기
[
8
]
실제 영상
?

On the smallest scale, each object you see in a video game or a computer-generated film is made up of tons of tiny triangles — ranging from a few triangles to millions or even billions. The more detailed the object is, the more computing power is required to render it.

번역 보기

4

But dynamically rendering [9] [high-fidelity] objects is only part of the battle in achieving [10] [photorealism]: Light must look natural, too.

번역 보기
[
9
]
고품질의, 고성능의
?
[
10
]
사물을 사진처럼 정확하고 상세하게 묘사하는 예술 기법
?

Creating massive, photorealistic digital worlds was once only possible if you had the [11] [deep pockets] and large teams of AAA game studios like Electronic Arts and Ubisoft. But with the increasing sophistication and automation of platforms like Unreal Engine, it’s becoming much easier for smaller teams to [12] [enter the ring].

번역 보기
[
11
]
충분한 자력, 강력한 자금원
?
[
12
]
링에 오르다, 등판하다
?

5

Games made by independent developers have been growing increasingly popular in recent years, becoming the only class of games to grow among American gamers from 2021 to 2022, according to a YouGov survey.

번역 보기

Of course, indie games don’t always aim to be photorealistic. (After all, it’s still relatively [13] [resource-intensive] to do so, and there are [14] [arguably] more important aspects to a good video game: physics, level design, story.)

번역 보기
[
13
]
자원집약적인
?
[
14
]
주장하건대, 거의 틀림없이(흔히 비교급, 최상급 앞에 사용)
?

Q1

빈 칸에 알맞은 단어를 맞춰보세요.

You can catch a __________ of the hyperrealistic future of computer graphics in the latest update of Epic Games’ Unreal Engine.

에픽게임즈의 언리얼 엔진의 최신 업데이트에서 컴퓨터 그래픽의 초현실적인 미래를 엿볼 수 있습니다.
Glimpse
Handful
Disgust
Disapproval

Q2

빈 칸에 알맞은 단어를 맞춰보세요.

Creating massive, photorealistic digital worlds was once only possible if you had the __________ and large teams of AAA game studios like Electronic Arts and Ubisoft.

대규모의 포토리얼한 디지털 월드를 제작하는 것은 과거에는 일렉트로닉 아츠나 유비소프트와 같은 AAA 게임 스튜디오의 막대한 자금과 대규모 팀이 있어야만 가능했습니다.
Shallow minds
Short hands
Deep pockets
Narrow views

Q3

굵은 글씨에 대한 알맞은 설명을 맞춰보세요.

After all, it’s still relatively resource-intensive to do so, and there are arguably more important aspects to a good video game: physics, level design, story.

In a manner that is beyond dispute
Without any doubt or question
It can be reasonably argued or debated
In an aggressive or confrontational manner